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General infoRegisterBasic RulesStage list

– Saturday 27th of May 2017

Place – Wijkcentrum Heyhoef, Kerkenbosplaats 2, Tilburg

Events – SSBM Singles, SSBM Doubles

Both SSBM Singles and SSBM Doubles will be played in Double Elimination format. Venue Fee – € 12*

*You will receive a discount of €2 if you bring a monitor with you and €1 if you bring a complete setup (gamecube + full save). The venue fee will be raised to €15 on April 27th.

It costs € 5 to enter an event. The money raised by an event will be added to a pot for that specific event. Melee Singles will receive a 500 euro pot bonus.


We will provide details on this at a later point.

Sign up

This time registration will be capped at 256 entrants. It is mandatory to register for this event. To sign up for this tournament you can visit our smash.gg page www.smash.gg/MC5. Sign up will close on tuesday May 23rd . Discounts for hardware will be given on the day of the tournament itself.

Additional info

There are 3 supermarkets (Plus, Jumbo & Lidl), a snackbar and a Domino’s Pizza at walking distance from the venue. The venue also serves foods / drinks at reasonable prices.

There are a lot of free parking spaces next to the venue. For players who travel by public transport: there is a bus stop 1 minute from the venue (Winkelcentrum Heyhoef).

Players are expected to bring their own controllers.

Make sure to label or mark every object of value you intend to take with you to the venue.

If you still have any questions, feel free to contact us by sending an e-mail to MissionCompleteSmash@gmail.com



Basic Rules

  • 4 Stock.
  • 8 minute timer.
  • Items are set to “off”.
  • In singles we strive to play out top 8 under best of 5 settings. If time permits, the TO will extend this to top 12. In teams at least top 3 will be played out under best of 5 settings. If time permits, the TO will extend this to top 5.
  • In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
  • In the event of a dispute in team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the remaining port.
  • Pausing should be turned off. In the event pause is on and is pressed during a tournament match, whether by accident or on purpose, the opponent can demand that the perpetrating player forfeit their stock.
  • No player may choose any stage they won on in the set, unless agreed upon by both players.
  • Wobbling is legal. Keep the stalling rule in mind, which states the move is to be ended quickly after 300% has been reached. If you accidentally hit pause while trying to mash out, you have to forfeit your stock.
  • You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • Stalling is banned. Definition of stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while techniques such as Jigglypuff’s Rising Pound and Peach’s Bomber Stalling are, as well as wobbling beyond 300%.
  • No coaching request: If your opponent is being coached, you can request this not to happen and that should be honored. Note that this applies to coaching during matches and not inbetween.

Set Format (In Order of Procedure)

  • Opponents choose their characters for the first match *
  • Opponents start the stage striking procedure
  • The first game is played, using the stage chosen during step 2
  • The winner of the previous match is allowed to ban a stage (this does not apply to doubles and best of 5 sets)
  • The loser of the previous match announces the next match’s stage from either the Starter Stage List or the Counter Stage List, taking no more than 1 minute
  • The winner of the previous match chooses their character, taking no more than 1 minute
  • The loser of the previous match chooses their character, taking no more than 1 minute
  • Repeat steps 4-7 for all proceeding matches

*Double blind character selection may be called for the first match.

Resolving Ties

  • Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances.
  • If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime.

Additional Rules for Doubles Play

  • Life Stealing is allowed.
  • Set team attack to ON.


  • Battlefield
  • Dream Land 64
  • Fountain of Dreams
  • Yoshi’s Story
  • Final Destination


  • Pokémon Stadium

Stage List Teams


  • Battlefield
  • Dream Land 64
  • Final Destination
  • Pokémon Stadium
  • Yoshi’s Story

Gentleman’s clause: If both players come to an agreement, stages may be chosen that aren’t otherwise legal.

Mission Complete 5


27 May


Mission Complete




Wijkcentrum Heyhoef
Kerkenbosplaats 2
Tilburg, Noord-Brabant 5043 RX Netherlands
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