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General infoBasic RulesStage list

The first installment of The Netherlands’ biggest Smash for WiiU. tournament series is here!

Elysium, the name deriving from Greek mythology as the place where gods and heroes come together, will be the first of hopefully many tournaments. Capable of hosting 160 people in the venue of De Heyhoef, Tilburg with room to grow should it prove successful! The events will be Singles & Doubles, with Singles having bracket pools (for now).

Venue fee will be €8 for the early birds, and €12 for every registration on and after June 1st. It will be €8 per event. (For doubles, this means €16 per team)

Elysium will be taking place on the 15th of July, so mark it in your calendars folks!

More information regarding schedule and ruleset will be added to this page later.

Additional info: There are 3 supermarkets (Plus, Jumbo & Lidl), a snackbar and a Domino’s Pizza at walking distance from the venue. The venue also serves foods / drinks at reasonable prices.

-2 Stock.

-6 minute timer.

-Items are set to “off”.

-The entirety of top 12 for Singles will be BO5, the rest of the tournament will be BO3. -Doubles will only have BO5 winner’s, loser’s and grand finals and will be 3 stocks.

-You are responsible for your own controls and name tag. Always check to make sure you’re using the correct settings BEFORE a match is played. If a match is to be restarted due to controls, it must be agreed upon by both parties.

-If you use a controller that is not the standard wired GameCube controller, make sure you do not remain synced to a system and interfere with following matches. It is recommended to remove batteries whenever possible. Note that you are likely to be reprimanded if your controller of choice hinders the tournament.

-Custom moves are banned except for Miis.

-All equipment is banned.

-Miis are legal with their default properties and all movesets. You have a maximum of 2 minutes to set up a Mii. No further customization (outfit and gear) is allowed. The opponent has the right to have the chosen custom moves demonstrated to them in a button test. This must be respected by the Mii player. Timelimit for this is 2 minutes max. Blind pick is mandatory! The Mii player must specify which moves he or she will use.

-All DLC is legal.

-Pausing should be turned off. In the event pause is on and is pressed during a tournament match, whether by accident or on purpose, the opponent can demand that the perpetrating player forfeit their stock.

-Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects. The Bowser Jr. Clown Car Glitch is an exception to this rule.

-Bowser Jr. Clown Car Glitch: The glitch is recognizable by teleports and changes in animations and hitboxes on Bowser Jr.’s end. If it happens, players are to restart the match and get as close as possible to the same stocks and percentage as they had when it happened.

-Coaching during a game is not allowed. In between matches each player may be coached by 1 other for 30 seconds.

-In any case or event the TO’s decision is absolute.

-Set Format (In Order of Procedure)

Opponents choose their characters for the first match *

Opponents start the stage striking procedure

The first game is played, using the stage chosen during step 2

The winner of the previous match is allowed to ban two stages (For Doubles this is also the case.)

The loser of the previous match announces the next match’s stage from either the Starter Stage List or the Counter Stage List, taking no more than 2 minutes

The winner of the previous match chooses their character, taking no more than 2 minutes

The loser of the previous match chooses their character, taking no more than 2 minutes

Repeat steps 4-7 for all proceeding matches

*Double blind character selection may be called for the first match.

-Resolving Ties

Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances. If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime. When a suicide move ends the match (such as Bowser’s Koopa Klaw or Ganondorf’s forward+B), the game’s verdict should always be honored. This means that if the game goes to Sudden Death rather than a victory screen, it is a tie and the 1-stock rematch will have to be played.

Additional Rules for Doubles Play

-For Doubles, only one Cloud per team is allowed.

Life Stealing is allowed.

Set team attack to ON.


Battlefield (Miiverse is treated as the same stage, but is only allowed as a counterpick)

Palutena’s Temple Omega


Town and City

Lylat Cruise


Duck Hunt

Dreamland 64

Omegas (except Gamer, Castle Siege, FD and Umbra)



15 July
10:00 am - 11:00 pm




Smash 4


Wijkcentrum Heyhoef
Kerkenbosplaats 2
Tilburg, Noord-Brabant 5043 RX Netherlands
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