- This event has passed.
The next Avalon for Smash 4 will take place on May 6th! Avalon U-VIII is Smash 4 only and the singles cap is once again 128 for just Smash Wii U. The event will be streamed by our friends from BYOC (https://www.twitch.tv/
As per usual, the tournament is pre-registration ONLY. We tend to hit our venue cap (130-140 people) well before the deadline, so you are advised to register as soon as possible when registration opens, especially considering that we will not be able to compromise on the singles bracket size at all. Your spot is not secured until you have received confirmation for your payment.
As we will skip the April time slot due to personal reasons, there will be more time to sign up for this event. Registration will open two days after Avalon M-VIII, on Monday March 6th. The venue fee will go up after two weeks, on March 20th. While there might be a grace period later on, no payments will be processed between March 31st and April 22nd. Assume March 27th as the closing date for registration.
The teams bracket will start at 12:00 PM sharp, so make sure you are at the venue on time if you are entering that. Singles are scheduled to start at 2:00 PM. When you enter the venue, stop by the TO desk at the front entrance if you have any hardware for the event.
We can place roughly 30 full setups and are looking at the community to help us out. You will be compensated in cash at the venue: €2 per monitor and €1 per Wii U (+ game, adapter etc.), provided we can still place the hardware (maximum of €5 per person).
For rulesets and further information on our events, the location etc., please check out www.avalontournamentseries
- 3 Stock.
- 8 minute timer.
- Items are set to “off”.
- All sets with the exception of winner’s finals, loser’s finals, and grand finals are best of 3 matches, while best of 5 will be played out for any of the aforementioned sets.
- You are responsible for your own controls and name tag. Always check to make sure you’re using the correct settings BEFORE a match is played. If a match is to be restarted due to controls, it must be agreed upon by both parties.
- If you use a controller that is not the standard wired GameCube controller, make sure you do not remain synced to a system and interfere with following matches. It is recommended to remove batteries whenever possible. Note that you are likely to be reprimanded if your controller of choice hinders the tournament.
- Custom moves are banned.
- All equipment is banned.
- Miis are legal with their default properties and all movesets. You have a maximum of 2 minutes to set up a Mii.
- All DLC is legal.
- Pausing should be turned off. In the event pause is on and is pressed during a tournament match, whether by accident or on purpose, the opponent can demand that the perpetrating player forfeit their stock.
- No player may choose any stage they won on in the set, unless agreed upon by both players.
- All infinites are legal. Keep the stalling rule in mind, which states all infinites are to be ended quickly after 300% has been reached.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects. The Bowser Jr. Clown Car Glitch is an exception to this rule.
- Bowser Jr. Clown Car Glitch: The glitch is recognizable by teleports and changes in animations and hitboxes on Bowser Jr.’s end. If it happens, players are to restart the match and get as close as possible to the same stocks and percentage as they had when it happened.
- Stalling is banned. Definition of stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
- No coaching request: If your opponent is being coached, you can request this not to happen and that should be honored. Note that this applies to coaching during matches and not inbetween.
Set Format (In Order of Procedure)
- Opponents choose their characters for the first match *
- Opponents start the stage striking procedure
- The first game is played, using the stage chosen during step 2
- The winner of the previous match is allowed to ban a stage (this does not apply to doubles and best of 5 sets)
- The loser of the previous match announces the next match’s stage from either the Starter Stage List or the Counter Stage List, taking no more than 2 minutes
- The winner of the previous match chooses their character, taking no more than 2 minutes
- The loser of the previous match chooses their character, taking no more than 2 minutes
- Repeat steps 4-7 for all proceeding matches
*Double blind character selection may be called for the first match.
- Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances.
- If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime.
- When a suicide move ends the match (such as Bowser’s Koopa Klaw or Ganondorf’s forward+B), the game’s verdict should always be honored. This means that if the game goes to Sudden Death rather than a victory screen, it is a tie and the 1-stock rematch will have to be played.
Additional Rules for Doubles Play
- Life Stealing is allowed.
- Set team attack to ON.
- Battlefield (Miiverse is treated as the same stage)
- Dream Land 64
- Palutena’s Temple (Omega)
- Town and City
- Lylat Cruise
Final Destination and all Omega stages, excluding Wario Gamer Omega and Castle Siege Omega (FD and all Omegas are treated as being the same stage)
Gentleman’s clause: If both players come to an agreement, stages may be chosen that aren’t otherwise legal.