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Registrations are closed

Schedule

10:00 AM Venue open
12:00 PM Start of Teams
02:00 PM Start of Singles
10:00 PM Venue starts closing

Basic Rules

  • 3 Stock.
  • 8 minute timer.
  • Items are set to “off”.
  • All sets with the exception of winner’s finals, loser’s finals, and grand finals are best of 3 matches, while best of 5 will be played out for any of the aforementioned sets.
  • You are responsible for your own controls and name tag. Always check to make sure you’re using the correct settings BEFORE a match is played. If a match is to be restarted due to controls, it must be agreed upon by both parties.
  • If you use a controller that is not the standard wired GameCube controller, make sure you do not remain synced to a system and interfere with following matches. It is recommended to remove batteries from Wiimotes. Note that you are likely to be reprimanded if your controller of choice hinders the tournament.
  • Custom moves are banned.
  • All equipment is banned.
  • Miis are legal with their default properties and 1111 moveset only.
  • All DLC is legal.
  • Pausing should be turned off. In the event pause is on and is pressed during a tournament match, whether by accident or on purpose, the opponent can demand that the perpetrating player forfeit their stock.
  • All infinites are legal. Keep the stalling rule in mind, which states all infinites are to be ended quickly after 300% has been reached.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects. The Bowser Jr. Clown Car Glitch is an exception to this rule.
  • Bowser Jr. Clown Car Glitch: The glitch is recognizable by teleports and changes in animations and hitboxes on Bowser Jr.’s end. If it happens, players are to restart the match and get as close as possible to the same stocks and percentage as they had when it happened.
  • Stalling is banned. Definition of stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
  • No coaching request: If your opponent is being coached, you can request this not to happen and that should be honored. Note that this applies to coaching during matches and not inbetween.

Set Format (In Order of Procedure)

  • Opponents choose their characters for the first match *
  • Opponents start the stage striking procedure
  • The first game is played, using the stage chosen during step 2
  • The winner of the previous match is allowed to ban 2 stages (Only 1 in doubles and best of 5 sets)
  • No Dave’s stupid rule
  • The loser of the previous match announces the next match’s stage from either the Starter Stage List or the Counter Stage List, taking no more than 2 minutes
  • The winner of the previous match chooses their character, taking no more than 2 minutes
  • The loser of the previous match chooses their character, taking no more than 2 minutes
  • Repeat steps 4-7 for all proceeding matches

*Double blind character selection may be called for the first match.

Resolving Ties

  • Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances.
  • If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime.
  • When a suicide move ends the match (such as Bowser’s Koopa Klaw or Ganondorf’s Flame Choke), the game’s verdict should always be honored. This means that if the game goes to Sudden Death rather than a victory screen, it is a tie and the 1-stock rematch will have to be played.

Gentleman’s clause: If both players come to an agreement, stages may be chosen that aren’t otherwise legal.

Basic Rules

  • 4 Stock.
  • 8 minute timer.
  • Items are set to “off”.
  • In singles we strive to play out top 8 under best of 5 settings. If time permits, the TO will extend this to top 12. In teams at least top 3 will be played out under best of 5 settings. If time permits, the TO will extend this to top 5.
  • In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
  • In the event of a dispute in team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the remaining port.
  • Pausing should be turned off. In the event pause is on and is pressed during a tournament match, whether by accident or on purpose, the opponent can demand that the perpetrating player forfeit their stock.
  • No player may choose any stage they won on in the set, unless agreed upon by both players.
  • Wobbling is legal. Keep the stalling rule in mind, which states the move is to be ended quickly after 300% has been reached. If you accidentally hit pause while trying to mash out, you have to forfeit your stock.
  • You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • Stalling is banned. Definition of stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while techniques such as Jigglypuff’s Rising Pound and Peach’s Bomber Stalling are, as well as wobbling beyond 300%.
  • No coaching request: If your opponent is being coached, you can request this not to happen and that should be honored. Note that this applies to coaching during matches and not inbetween.

Set Format (In Order of Procedure)

  • Opponents choose their characters for the first match *
  • Opponents start the stage striking procedure
  • The first game is played, using the stage chosen during step 2
  • The winner of the previous match is allowed to ban a stage (this does not apply to doubles and best of 5 sets)
  • The loser of the previous match announces the next match’s stage from either the Starter Stage List or the Counter Stage List, taking no more than 1 minute
  • The winner of the previous match chooses their character, taking no more than 1 minute
  • The loser of the previous match chooses their character, taking no more than 1 minute
  • Repeat steps 4-7 for all proceeding matches

*Double blind character selection may be called for the first match.

Resolving Ties

  • Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances.
  • If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime.

Additional Rules for Doubles Play

  • Life Stealing is allowed.
  • Set team attack to ON.

Starter

  • Battlefield
  • Final Destination
  • Smashville
  • Town and City
  • Lylat Cruise

Counterpicks

  • Dreamland 64
  • Duck hunt

Stage List Singles

Starter

  • Battlefield
  • Dream Land 64
  • Fountain of Dreams
  • Final Destination
  • Yoshi’s Story

Counterpicks

  • Pokémon Stadium

Stage List Teams

Starter

  • Battlefield
  • Dream Land 64
  • Final Destination
  • Pokémon Stadium
  • Yoshi’s Story

If you have registered you will appear on the list, confirmed (paid) attendees will be printed in bold.

Smash for WiiU :smash4: (Max. 128)


Special guest: Larry Lurr!

 Singles:

  • 12ties
  • AchilliS
  • ASS
  • Ayoub
  • Blaar
  • Broberto
  • Bud
  • BYOC | Gijsbeer
  • BYOC | Nesstea
  • BYOC | S1
  • ClockWorx
  • De Breekijzer
  • Larry Lurr (USA)
  • Hirschulat (GER)
  • Ivra
  • J Flair
  • Joe
  • King Magikarp
  • LadyNonette
  • Legic (Norway)
  • Matas
  • Mazzel
  • Mistborn
  • Monkey D
  • Mr.R
  • Muk
  • Nintimdo
  • OOz
  • P4u1os
  • Patrick
  • Peeko
  • PJiggles
  • PurpleDebo
  • Rahx
  • Ramses
  • Rog
  • RORONOA
  • Shepard
  • ShuC
  • Soreru
  • Stuc
  • Supahsemmie
  • TaDavidID (GER)
  • Tatuman
  • Thompson
  • Triannos
  • Ukkiez
  • Volcano
  • Whizzleho
  • Keys
  • LoNg0uw (GER)
  • PikaForLife
  • PsY
  • Akage
  • Ares
  • Astra
  • Auraka
  • Avon
  • Badr
  • BYOC | ZantG
  • Dumbfire
  • El Jefe
  • GGWP | Gregs
  • IKONIC
  • Illusion
  • Mad Ice king
  • Meru
  • Moozrim
  • Paint
  • ParagonX9
  • SK | Odin
  • Skipper
  • T-J
  • Toin SMASH
  • 4Shots
  • RFM
  • Draco
  • The.Madness
  • Kaya Sensei
  • SND
  • Berry
  • Sosa
  • Galaxia
  • NS | Darren
  • Damalum
  • Firetime
  • Sardienjho
  • VIRUS
  • Mr. White
  • Semiron (GER)
  • Jesper
  • Saveiro
  • ButterKing69
  • Yikarur (GER)
  • Hurricane
  • TimRoll
  • Foobar
  • Muck (GER)
  • Eddy (GER)
  • Mr.Mex
  • Balance
  • Svenpai
  • Stricken
  • Cahriu
  • E.D.
  • Corrin=Bae
  • WOF Shadow
  • Gravity Ninja
  • SPARKY
  • Linkje
  • Tay
  • Abtin
  • Azure
  • Gryff
  • L benjamin
  • Arceus
  • Dankey Kang
  • Wolves | Wusi
  • Baapie
  • Dark
  • Djol
  • DoubleC
  • WhYYZ
  • Dr Jonko

Doubles:

  • GGWP | Gregs + Arvi
  • BYOC | Nesstea + BYOC | Gijsbeer
  • BYOC | S1 + PikaForLife
  • Rahx + T-J
  • BlaarBYOC | ZantG
  • Monkey D + Kaya Sensei
  • PurpleDebo + El Jefe
  • Stuc + Whizzleho
  • RORONOAMistBorn
  • PJiggles + ClockWorx
  • IKONIC + Ares
  • Joe + Patrick
  • ShuC + Ramses
  • Triannos + J Flair
  • Supahsemmie + Ukkiez
  • King Magikarp + De Breekijzer
  • AchilliS + Abtin
  • 12ties + Nintimdo
  • Ivra + Draco
  • Legic + Muk
  • Meru + Ayoub
  • Moozrim + Saveiro
  • Dumbfire + Broberto
  • Damalum + Dankey Kang
  • Yikarur + Semiron
  • TimRoll + Foobar
  • Stricken + Cahriu
  • WOF ShadowGravity Ninja
  • TaDavidIDHirschulat
  • LoNg0uw + Badr
  • Mr. R + Larry Lurr
  • PsY + Mr. White
  • SND + Berry
  • Arceus + L benjamin
  • Eddy +  Wolves | Wusi
  • Azure + Akage
  • Rog + Djol
  • Soreru + Peeko
  • DoubleC + WhYYZ
  • Baapie + Dr Jonko

Melee :melee: (Max 64)

Singles:

  • Nuthingdude
  • Hex
  • Wotchi
  • EroS
  • Wolfjudgement
  • Yungbami
  • King Magikarp
  • Dark Smash
  • KasparV
  • El Jefe
  • Yatogami
  • Hondafoo
  • Anti Care
  • Linkje
  • Graze
  • Flippy
  • LLL | Jeapie
  • serket
  • tummi
  • Supergoomba
  • Chrollo

Doubles:

  • Wolfjudgement + Yungbami
  • Wotchi + Hex
  • Nuthingdude + PureClass
  • KasparV + Atlas
  • HondafooAnti Care
  • Graze + ???
  • LLL | JeapieJim Morrison

Spectators:

  • Kingping87
  • Ignis
  • Chickenmace
  • QDLF
  • BioHash
  • Joshm0sh

Smash4 Singles:

1st 50%
2nd 25%
3rd 12%
4th 7%
5th 2% & 2%
7th 1% & 1%

Smash4 Doubles:

1st 60%
2nd 30%
3rd 10%

 

Melee Singles/Doubles:

1st 60%
2nd 30%
3rd 10%

NHSmash3

Details

Date:
14 January 2017
Time:
10:00 am - 10:00 pm
Game(s):

Venue

Koel 310 B.V.
Koelmalaan 310
Alkmaar, Noord-Holland 1813 JE Netherlands
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